Digital asset management systems are an integral part of effective content marketing and publishing.
Gamification in corporate training is a new concept, and although gamified processes are just beginning to take hold, they are the wave of the future thanks to the ways they can improve outcomes for the people involved in the training.
Microlearning "nuggets" are the future of corporate learning, and as time goes on, training will become more granular and bite-sized. This new type of learning will quickly overwhelm the more traditional styles, and soon the day-long training session will be a thing of the past.
On the Web, STM journals are mainly still published as PDF files, - a mistake when there are much better formatting options that can help a reader get to grips with information.
The days of attending seminars and classes or of large group session training courses are over. The new way forward is small units of information consumed as needed by employees without interference in their normal daily workflow.
Seventy-seven percent of companies in the United States use some form of eLearning to train their employees. That the number is so high is no surprise considering all of the advantages that electronic learning styles hold over traditional learning.
Gamification is about accomplishing one of three key factors, validation, completion or prizes.
Many electronic reading materials are still in the PDF format, and while that works well for users reading on a computer, it falls short on mobile devices. In order to allow a company's eLearning suite to be useful to the largest slice of its employees transitioning to a modern eBook format is vital.
Balancing the competing interests of giving unfettered access to scientific information to the community as a whole while protecting the financial interests of the publishers is a thorny problem.
A new use for smartphones is on the rise, education via mobile learning apps and websites.